![]() ![]() These are almost always new campaigns created by modders, basically expansions but free. On the other hand, TC's or Total Conversions, or even mods which pretty much come close to TC (even though they will be mods) will sell the most online. No one in their right mind will pay for such thing, no matter how many billions of hours were spent on making minor changes. actually, they are always a bunch of modifications, minor changes using existing or some random "free" new content created by community members themselves. I think people are confusing "mods", which are usually. Creative effort is creative effort, and should be appropriately rewarded. You wouldn't tell a graphic artist that his model/texture should be 'free' because it's not a 'full game'. Here is Blizzard, offering modders to do likewise. We're developers using the Unity engine, which allows individuals or small teams to put out fully polished games. In closing, I just think it's silly that people are getting touchy here. The entire Tower defense genre? mod from Warcraft III. How many people have said, "Unity can make a web version of Counter Strike!" That's a mod. Today's most popular games were actually mods. Pirating creative works is pirating creative works. You're getting a full game for the full price, and a system to get endless content, most of which will be worthless, but some will be excellent. You paid for a game, but now someone had put many hours into more content for you to play. To be honest, both are collaborative creative efforts and if they are of appropriate quality, deserve compensation. There are a great many mods which far better than iPhone games which cost something. Just because it's a mod doesn't mean it isn't worth the price people are asking. ![]()
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